This webinar is worth one TLEU!
Presenter: Keaton Johanson, California State University - Fresno
Description: Game engines, such as Unreal Engine, can be leveraged to create a virtual environment for gamifying library activities and capturing the attention of reluctant would-be patrons. examples will be provided, p[ossibilities discussed, and a basic process for getting started will be demonstrated.
The Indiana State Library will make all reasonable modifications to policies and programs to ensure that people with disabilities have an equal opportunity to enjoy all of its programs, services, and activities. If you require an auxiliary aid or service for effective communication, or a modification of policies or procedures to participate in this program, service or activity of the Indiana State Library, please contact Carmen Steadham, the Indiana State Library’s ADA Coordinator (csteadham@spd.in.gov or 317-232-2679). Notice of a needed accommodation should be provided as soon as possible to allow time for the State Library to arrange for the accommodation; however, notice of a needed accommodation must be provided to one of the above contacts no later than 48 hours in advance.